Stugan Progress Report or The Importance of Fluff
The neurons of That Brain have been hard at work for over three weeks now, and artist Ville has passed the baton to writer Alexandra. She will be working on all things story related: main quest line, dialogue, and of course fluff.

Fluffy clouds are fluffy.
You see, quests and dialogue are all well and dandy, but you can’t overestimate the importance of fluff, really.
What exactly is fluff, you ask? Well, if this was an art class the teacher would tell you that fluff is what you find in the space in between things. Ever heard the expression “it’s all in the details”? Fluff is what you find in the details. Fluff is also what you find next to the details. Fluff, in the widest sense of the word, can be used to define almost anything, which is why it’s such a useful term.
Struggling to come up with the right word for something?
Call it fluff.
Already know the right word for something?
You should probably still call it fluff. (It’s a better word anyway.)Developing your own game can sometimes feel like a momentous task, especially since there are a million different things to deal with. Want to know a secret? Almost all of them are fluff.

Lightning!
For example:
- From which direction do we want the lightning to strike?
- Do we have to reduce the number of cloud layers to improve frame rate?
- … and can we somehow make a reference to Nena’s 99 Luftballons?
And there you have it, a lesson in the art of fluff.This has been an official broadcast from That Brain, thanks for reading. Tune in again tomorrow for more… Uhm, fluff.






